Random Quotes

"I wonder if I will someday be able to tell someone those same words, 'The world isn't as cruel as you think it to be.' " - Kamichika Rio (Durarara!!)

Wednesday, May 27, 2009

10 days to Ichibanzai 2009!

Last night, I realised once again that I am VERY pressed against time! To make it worse, I didn't have any m0tivation to work last night! So, I just did some minor things that contributed less than 1% to the project.

Boooooooo.... I need more sugar! How can we be out of sweets so fast!?

Oh and I replayed the final battle of Valkyrie (1st story of 5) in Odin Sphere. Ahh... I recall playing that battle about 40 times before winning.

Lags are usually terrible. Most MMO gamers and PC gamers should know that better than anyone else. But not in this game.

2 of 5 final battles use lagging as a bonus to the difficulty (unintentionally, of course). If you think fighting those bosses are hard enough with normal speed, try fighting them in bullet time. And you're the target.

What causes the lag? Overcrowding. In Valkyrie, the final boss summons dead souls to swarm you, from both land and air.

It is possible to dodge all of those dead souls since Gwendolyn can glide, but difficult since they come in VERY large numbers and quite close together. And did I mention that you have to doge between the dead souls and not above or under? The other alternative would be smacking those boneheads since they shatter in one hit, but remember that you're dealing with a swarm and not just 4 or 5.

The other boss spits out the armour of the fallen knights it consumed. Sometimes, it's a giant metal ball bouncing around the map coming after you. Sometimes, it rains from the sky. MOST of the time, it's both. And that's where the lag comes in. Except this time, you can only stand in a safe place and can't dodge between the projectiles. Nor can you break the projectiles. Nice idea huh?

That's it! I'm gonna replay Odin Sphere 1 more time before I leave. Cubix, if you can find this game, get it! You won't be disappointed.

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